Part 2: DESIGN
Designing a course is a non-linear process. Before you can begin putting anything online, it helps to have a few of your ducks in a row. This section aims to help you think about drafting a plan for your course.
Reverse-engineering the learning experience, starting with outcomes supported by activities and assessment based on measurable evidence of understanding, provides the foundation for the rest of the development process.
Learning taxonomies are helpful tools for creating, organizing and assessing learning objectives and activities to ensure they are of an appropriate type and complexity for a particular class.
